Kiern Vale Handbook
Chapter 3: Life in Kiern Vale
Prologue | Climate and Calander
| Population | Languages | Food and Nutrition
| Attire | Trade and Money
Law and Order | Education | Travels
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Travels and Transportation in Kiern Vale During the imperial era, travelers – mainly those from high
rank or in imperial service – had a variety of transportation means at their
disposal. Those means ranged from horse exchange stations, well-built,
enhanced ships, and even magical forms of travel, such as magical portals
between different temples of the same Celestial Reflections, located in
different parts of the empire. In contrast, in the contemporary Kiern Vale,
means of travel are much more limited and basic. They mostly consist of carts
pulled by slow mules, rafts sailing on the Kierna river and other waterways,
and of course – walking on foot. Times of travel A horseback journey at a regular pace, crossing the entire
vale from the icy steps descending from Karansil
ridge in the east to the ruined entrance of the underground road of Telmora’s ravine in the west, or Gren-A-Drum
fortress in the north-west – takes between ten to twelve days. For a person
traveling on foot, the journey could be significantly longer, taking at least
double the time. Sailing on the Kierna from the waterfalls in the east to Gren-A-Drum in the north-west, might take seven to ten
days – depending on the season and whether one travels downstream (from east
to west) or vice versa. Are the roads safe? Traveling the main roads was until recently still
considered relatively safe and feasible even for a lone traveler carrying
goods or wandering afoot. At least in most seasons. Unfortunately, the situation has gone from bad to worse in
recent years, and perilous encounters and outright attacks have become more
frequent. One of the most dangerous stretches of the main imperial
road crossing the vale, is the segment of the road passing between Lake Relarn and the lands of Lord Anzarion
in the central part of the vale. The reason is that both the imperial road
and the Kierna river pass close to the deserted and plague-stricken mushroom
forest “Three mills”, rumored to be inhabited by dangerous creatures,
possibly even some groups of men-eating, deformed humanoids known as Pur’rati.
Other roads which are considered passable, though dangers
lurk along them as well (especially outlaws or rogue sell-swords) include
some parts of the Vyrth pass which connects the
vale to Vartharon forest to south, and the parts of
the mountain roads to the east which lie outside the purview of Lord Kor-Om’thel’s guard. Those cold mountain roads are never
entirely safe, but in winter they become a life-threatening danger – not only
due to encounters with rocklings and hungry packs of savage snow wolves, but
primarily because of the extreme weather conditions. Joining a group of caravans with armed escort, though more
expensive, may prove worthwhile. There are several regular convoys, both of
merchants and of some nobles, which are a well-known sight in the vale,
making their way to and from the gates of En’mirlor,
which travelers can always join for a certain fee. Horses and other means of travel Exceptional and rapid horses, of the breeds and quality
that once served the imperial messengers, have become extremely rare and
expensive. Most of the highborn breeds used in the western part of the
empire, were bred in the central regions of Orm’theril,
such as the Westwold, which has recently become a
desolate and cursed land. Nowadays, only few farms still breed such
magnificent steeds, and even lesser fast riding horses or warhorses. More outlandish means of travel, like the griffins of the
Mistweavers, not to mention the magical portal of the En’mirian temples, have
become nothing more than a legend from distant days.
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Kiern Vale guide
Created and edited by Gideon Orbach (2017) ©
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