Kiern Vale Handbook
Chapter 3: Life in Kiern Vale
Prologue | Climate and Calander
| Population | Languages | Food and Nutrition
| Attire | Trade and Money
Law and Order | Education | Travels
|
Law, order and taxes in Kiern Vale Since the collapse of the empire, laws and the way they are
enforced vary sharply in different areas of the vale; while in more remote
parts, there is almost no law or order. The city of En’mirlor Several powerful organizations, especially guilds, ‘assist
the vale council’ to enforce law and order in the district city. Among other
things, they collect taxes from guild members and those who are subject or
related to them, providing some defense and other services in return – primarily
through hired mercenaries loyal only to those who pay them. In addition, there is also a city guard named “The Green
Guard”, officially subordinated to the vale’s council, which got its name
from a symbol of a green stalk of a wind-barley which serves as its crest. In
practice, it is controlled by four rival families who share command. While
the Greed Guard is meant to maintain order and enforce simple laws on all the
city residents, its corruption and unreliability is an open secret. Since
most guilds and other wealthy individuals are not keen on paying wages and
covering costs for an independent guard force they do not control, the guard
officers are forced (and sometimes all too happy) to make ends meet through ‘less
official’ channels – either seeking patronage from powerful figures which
cover their expanses, or by spreading their own ‘patronage’ and demanding
“protection fees” from less powerful city residents. In the impoverished city quarters, especially those outside
the walls, there is almost no law and order. Tax collection – whether by one
of the guilds or the Green Guard, occurs only occasionally, and is seen by
locals as no more but extortion and theft. The only law in those parts of the city, is brute force
enforced by several extended local families, and occasionally the even more
brutal fist of the Gurg clan Krig and their great egg-mother. The Village of Tolo The ancient shepherd village of Tolo and the valley surrounding
it is entirely independent, and offer neither fealty nor taxes to anyone –
even though the head of the village is part of the vale’s council. The
dominant power in Tolo is held by the patriarchs of the larger families who
form the elder council of Tolo. They enforce traditions that date back many
centuries ago, some of which may seems strange or even savage to outsiders. Matters such as compensation for property damage,
reconciliation between rival families, and resolution of local conflicts are
discussed between the heads of the families, and sometimes brought before the
council of elders. Tolo villagers do not bother with formalities like trials
or imprisonment, but inflict beatings, or even more brutal punishments on
those who violate their traditions, or the property and body of the community
members. The respected family heads have almost total authority over family
members, including the power (although rarely used today) to kill them with
their own hands or order their death – without anyone being able to
intervene. In practice, the ultimate punishment in Tolo is banishment and expulsion
from the village, with the prohibition for any of the other Tolo residents to
provide any assistance or even talk with the expelled individual. Gren-A-Drum The pass to Urgaka and its
surroundings are controlled by a military fortress, essentially the only
place in Kiern Vale where the imperial law still applies, enforced by the
Ninth Red Legion and its officers. The supreme ruler of the region is the legion’s Commander,
who controls the garrison and is responsible, among other things, for
collecting “defense tax” – partially in money, partially in goods and
partially in labor. Since the legion's losses two decades ago, in a great
battle against the Ogres, the commander has habitually complained about a
shortage of both funds and manpower, and almost complete disregard by most
nobles and other wealthy vale residents for the border defense and the
obligation to contribute a fair share to its funding. Crimes committed in Gren-A-Drum
and its surroundings fall under the sole jurisdiction of the legion, and are
practically handled by a few seasoned officers. These officers are authorized
to impose fines, command imprisonment, lashes or even execution of offenders.
Foreign troublemakers are often expelled from the region, with only their
clothes on their back, after undergoing some weeks of imprisonments and
lashes. At times, punishment can also include forced recruitment or
being sent to dangerous missions for the legion – often as a
"voluntary" substitute for the traditional punishment. Noble estates and their surroundings The four major noble houses of Kiern Vale rule over a
specific region around their fortified chief estate. They collect taxes from
the villagers and other residents of this region – either in money, produce,
labor or a combination thereof. In return, the nobles are supposed to provide
protection, relying on either their personal guard or ad hoc mercenaries and
peasant militias they support. The four major nobles do offer a measure
protection and order, albeit to a varying degree and via highly personalized
measures. As a general rule: the closer the local peasant or
craftsman is close to the noble estate, the more taxes of various kinds they
are required to pay. On the other hand, they also have better access to local
supplies, services, and protection. Conversely, the farther away from the
estate a village is, the less they pay, if at all – but in turn they must
provide for their own needs and defend themselves from bandits – or worse –
without aid. Nevertheless, even remote villages sometimes benefit from
occasional tax-free trade, including furs, meat and other goods from wild
hunters; or braver then usual Gurg merchants, who travel between villages
with their wares or concoctions. All of the major nobles, and to some extent even lesser
nobles, have the authority to enforce the law and to judge anyone who resides
in their region, or even passing through it, whether directly or buy a judge
employed on their behalf. The laws and the degree of concern for justice, if at all,
depends heavily on the noble. For example: Lady Carnilian
from Lake Relarn is considered rather lenient, and
demands that every severe punishment, especially execution, be personally
approved by her before taking place. Other nobles, like Lord Avaril, are
known to be much less merciful. At times, certain nobles are asked to judge matters
involving people who reside outside their region of control. Usually, it concerns
villages or local families that show traditional respect for one of the
ancient noble houses. It is a
customary gesture for such people to occasionally seek the judgement of a
lord or a lady in a local dispute, even if it occurred outside of the noble’s
domain. |
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Kiern Vale guide
Created and edited by Gideon Orbach (2017) ©
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