Kiern Vale Handbook

 

Chapter 3: Life in Kiern Vale

 

Prologue | Climate and Calander | Population | Languages | Food and Nutrition | Attire | Trade and Money

Law and Order | Education | Travels

 

 

 

Trade and subsistence in Kiern Vale

Two generations of life after that shattering of the imperial rule (at least, since the assassination of the last En’mirian prefect and his family, 45 years ago), and the partial decline of trade, have significantly changed the way of life in the vale.

The collapse of the subterranean roads leading to Til’maris in the west (replaced by winding and slow mountain paths), effected the once flowing trade with the port city of Til’mirlen, and the transformation of the Urgaka plains into endless swamps, eradicated the trade which via the northern roads. In contrast, the vale still maintains ongoing trade with the various settlements in the Vartharon Forest (The source of most wood for construction), and with the castles and temples of the Blue Reflection's followers on the eastern Karansil ridge (the source of most metal ores). There is also some trade with the kingdom of Orm’theril on the far north-east of the Karansil mountains. However, the intensifying monster attacks on some of the major Karansil mines, and the growing tension in Orm’theril have affected those trade routes as well, at least to some extent.

 

 

Trade and politics

Kiern Vale is currently at a crossroads: the outer world becomes more dangerous; strange and shadow forces and creatures are seen at the borders of the vale, threatening the remaining trade routes, and internal tensions are coming to a boil, threatening the fragile equilibrium. As a result, many of the traders and some of the local dignitaries are inclined to heed the offers of the Regent lady Los’erlin A-Rylarion who seized control over the Tilmaris region to the west: they are willing to accept her rule or at least her patronage. In return, they hope for the opening of new trade routes, and most importantly – defense against monsters and other rising dangers.

In contrast, other nobles and local factions, on the other hand, vehemently oppose those proposals – both for religious and political reasons – as the Regent Lady rules in the name of the hated great rebel “Grey Rose” and her offspring. Other, more practical reasons, is due to reluctance to give up independence and bow before a new supreme ruler, who may demand high taxes – even though, for now, the Regent Lady has not – yet – made such demands.

 

 

Peasants, craftsmen and Artisans

Most of the inhabitants of Kiern Vale are peasants. Some of them are subject to noble landowners, either fully or partially (though actual serfdom does not exist in the vale), while others till their own fields and farms. The farther they are from the great estates, the more independence most of the peasants enjoy, at the cost of reduced protection and contact with the trade routes – which forces them to invest more labor in being self-sufficient.

 

In the larger settlements, greater labor specialization exists. Some townsfolk are exclusively craftsmen and traders, while others maintain small scale truck gardens and livestock near their homes.

The city of En’mirlor, which is the most populated and crowded settlement in the Vale, is the home of a significant numbers of specialist master craftsmen, service providers and artisans. Various guilds dominate most of the crafts – from the metalworkers’ guild, to the weavers’ guild and the builders’ guild. Those guilds not only serve as economic centers, but also control the production and trade of finely crafted goods which are the mainstay of the old provincial capital. These goods range from magical weapons to exquisite furniture, which are challenging to find elsewhere.

In the poorer quarters, especially those on the murky soil outside the city walls, many live “hand to mouth”, combining small-scale gathering (mostly mushrooms, and edible moss and herbs) with small-scale farming, and livestock rearing. This subsistence farming is supplemented by small scale trade, manual labor – and crime.

 

A few other artisans and master craftsmen can also be found in some smaller towns around the major noble estates, or in and around the military fortress of Gren-A-Drum, where weapon smiths and crafters of other battle worthy equipment reside, supplying the legion soldiers which guard to passage to the Ogre infested swamps of Urgaka.

Other artisans, especially master metalworkers and stone crafters, live in the Garnet Yards beneath the walls of Lord Kor-Om’thel castle in the east of the vale. Its position near the main road ascending to the Karansil ridge, dominates passage to the mountain zone and its mines, which are controlled by lords, orders or mountain clans loyal to the Celestial Blue Reflection.

 

 

Money in Kiern Vale

During the imperial era, only a small handful of chosen coin mints were authorized to produce gold coins. Local mints, like the one in Kiern Vale, were permitted to produce cheaper, local coins based on predetermined quantities. The closest gold coin mint near the Vale was located on a well-fortified island near Til’mirlen port city – now deeply submerged beneath the ocean. The vale local coin mint, located in En’mirlor, is still operating today, and producing two types of local coins, though in smaller quantities. On the other hand, many locals in remote parts of the vale have been forced to reliance on barter.

 

Local coins

 

Ban: the most common currency in the vale, made of copper with a small amount of iron. It serves as the standard unit for calculating the value of most goods. Most Ban coins currently in use were minted in En’mirlor before the Great Shattering. Their obverse side features the helmeted head of an En’mirian legionnaire, with the En’mirian prefect who reigned when the coin was minted, along with the minting year, inscribed beneath. On the reverse side a bull or rooster signifying prosperity is featured.

Coins minted after the murder of Prefect Los’tirn do not include any inscription on that side, except for the minting year.

 

Similar foreign coins: Lin and Var are copper coins minted on Karansil ridge or in one of the mints of the Vartharon forest, and some of them found their way to Kiern Vale through trade. Those coins carry the image of a mining pick (Lin) or a thorny tree (Var), however they are entirely equivalent in value to the local Ban.

 

Tilyn: A local currency valued at 5 Ban for each Tilyn. Made of an alloy with a sliver base, it appears in various forms depending on the region where it was minted. The local version features a water pool with a blured gem figure above it. The version minted in Til’mirlen depicts a sailing ship and two crossed swords with a background of the sea. Other versions include a mountain peak (Karansil ridge), a horse (Orm’theril) and a dragon (Vartharon). In all the Tylin coins, the other side displays the name of the prefect or ruler during whose reign the coin was minted.

 

En’mirian Gold Coins

The Enorn is the official gold currency of the En’mirian empire, minted during the imperial era in four different (though equal in value) shapes. Each shape bears the image of one of the four Celestial Reflections: Linorn (Blue), Darnorn (Golen), Omnorn (Grey) and Relnorn (Red).

 

The common Anorn was made of an alloy of gold and some silver, featuring the image of one of Celestial Reflections on one side, and the seal of the imperial mint that coined it on its other side.

 

Celestial Enorn: The most precious and magnificent currency, minted from a platinum and gold alloy, with embedded gemstone particles of a matching color. It required a complex work to mint, aided by magical means. Very few mints, mainly in the Imperial capital Selentir and other sacred places, had the ability to produce such coins. It is rumored that one of them – located high in the Karansil ridge, still exists, but no celestial Enorns were minted there since the Great Shattering.

 

 

Warning: gold coins are considered rare nowadays, and only rarely used in common transactions (although most nobles keep a small amount in their vault, for a time of need).

An ordinary person pulling out a pouch of Enorns, not to mention celestial Enorns, may will be the target of suspicion and possibly be taken in for an investigation by local authorities.

 

Rare foreign coins

Occasionally, one might come across rarer foreign coins that somehow found their way to Kiern Vale: such coins can be the disturbing Darum (“Sun Coin”), of the South Seas slavers; The Winged Crown which was minted in the Mistweaver's fallen kingdom, and even the strange Raamog mainly used by ogre wizards, with its unique elongated shape, sometimes engraved with runes and hints for the mark of one of the emperor-wizards of old.

An in-depth description of these coins, as well as additional types of currency, can be found on the Melestra website, and will also be featured in the future in the advanced player handbook.

 

 

Conversion table of coins

1 Ban = 1 Var = 1 Lin

1 Daarum = 0.5 Enorn = 12.5 Ban

1 Tilyn = 5 Ban

1 Winged Crown = 1 Enorn

1 Common Enorn = 5 Tilyn = 25 Ban

1 Gem-Studded Winged Crown = 5 Enorns

1 Celestial Enorn = 25 Enorn = 500 Ban

 

Raamog: this coin has no fixed value. Usually it worth 10-250 Enorns (250-6250 Ban), depending on its magical potency. Hence, it is extremely difficult to use it as a mean of payment, except in trade among powerful spellcasters.

 

 

Usual prices of common goods and services

A large mug of beer or ale

2 Ban

A simple room in an inn, with a dinner

10 Ban

Fair entrance fee (person)

5-15 Ban

Fair entrance fee (cart laden with goods)

50 Ban or more, depending on the goods

A laying hen

25-40 Ban

Protection fee for joining a convoy

10-20 Ban per day for a person

50 Ban per day for a cart

Salary of a simple convoy guard

5-10 Ban per day, not including meals and drinks.

Studded leather armor

150-300 Ban, depends on quality.

Metal scale armor

350-700 Ban, depends on quality

Medium basic sword

150-180 Ban, depends on quality

Two-handed knight sword

400-800 Ban, depends on quality

Good quality beast of burden

250-300 Ban

Basic (rank 1) healing potion

150 Ban

Advanced (rank 2) healing potion

500 Ban

Standard warhorse

4000-5000 Ban

 

A more detailed list of goods and prices can be found in the beginner player handbook or in Melestra’s website.

 

 

 

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Created and edited by Gideon Orbach (2017) © All rights reserved. Commercial use and/or any profit-making purpose is strictly prohibited without explicit permission from the creator, in writing and in advance. Noncommercial/personal use with no profit aim is allowed (and even recommended!)