Kiern Vale Handbook
Chapter 2: The Races of Melestra
Prologue | Introduction | En'miri | Far'lil | Gurg | Mistweavers | Ogres | Ralg'kril
Ralg’kril (“Dust Fairies”)
Race type:
Demi-Humans Lifespan:
350-400 years. Everage height:
1.85m (males), 1.8m (females).
Ralg’kril
are tall demi-humans which other races find rather unsettling in their
appearance. Their body is athletic, strongly built and resembles a more
muscular version of their hated enemies, the Mistweavers. Their skin hues are
various shades of grey, ranging from very light white-grey to dark grey. The
nails of their fingers and toes tend to be slightly longer than those of
humans, with a grayish hue tending a bit towards reddish.
The
facial figures of the Ralg’kril are similar to Mistweavers, including the
glittering eyes with blurred pupils, and the elongated eyebrows slanted
upwards. However, unlike the Mistweavers, Ralg’kril ears are slightly
pointier than human ears (though not longer), and their eye color is red,
ranging from bright red to dark blood-red. The hair is abundant and often
long, its color varying from bright red to dark crimson. Crimson-gold or
reddish-brown colors are rare, and may indicate traces of human blood (or
worse, Mistweaver blood) somewhere in the family tree. Origin and History Much
like their sworn enemies, the Mistweavers, the Ralg’kril claim to be the
descendants and heirs of the legendary Khar’ril.
While the Ralg’kril argue that the Mistweavers are nothing more than the
offsprings of some Kahr’ril breeding experiments,
utilizing primitive human ancestors - The Mistweavers claim that the
Ralg’kril (whom they call in the derogatory name “Dust Fairies”) are nothing
more than a corrupted race, spawned by the Kahr’ril
to serve in their ancient forges. The
Majority of the Ralg’kril chose to live under the fiery mountains in the
western edge of the known world. There, at the heart of the mightiest
volcano, they had built the legendary city of Khargratt
(a name which means: “Eternal fire legend”). Very few non-Ralg’kril had ever
laid their eyes on this place, with its mythical forges and bubbling magma
pools, and lived to tell the tale. For
countless generations, the Ralg’kril and Mistweavers waged war upon each
other, both directly and through human vassals. Those wars were never crowned
with decisive victory for either side, though usually the Mistweavers were
able to repel the Ralg’kril back into their mountains: Although the Ralg’kril
possessed both better magical weapons and greater ruthlessness, they lacked
discipline, and the constant internal division and quarrels between their
different princes undermined their efforts. On the other hand, the
Mistweavers barley even tried to assault the nightmarish magma ramparts of Khargratt. When
the En’mirian empire, which easily subdued the Mistweavers, tried to do the
same to the Ralg’kril, their legions suffered heavy losses and were forced to
retreat – for the first time in the empire’s history. The En’miri did manage
to defeat some Ralg’kril princes and drive them into the darkness beneath the
mountains. However, two attempt to advance into Khargratt
ended in utter failure – and since then, the En’mirian legions did not dare
try their luck again. Over
the years, limited trade took place some bolder En’mirian merchants and
certain Ralg’kril princes and crafters, as many En’mirian nobles and
commanders were willing to pay a fortune for swords or armor forged by
Ralg’kril artisans. Here and there, a few Ralg’kril mercenaries dared to
venture into the empire (except the lands of the Mistweavers), and sell their
services to En’mirian priestesses or nobles, or tracked deposits of magical
metals throughout the empire. The
extend of damage caused to the Ralg’kril homeland
by the Great Shattering is unclear. However, given that the Western Continent
of Narlirdrea suffered less than the Central Continent of Melestra, it seems
likely that the legendary Khargratt still exists.
Nevertheless, rumors say that something affected the Ralg’kril since the
Grand Shattering, making their internal wars much bloodier and crueler, in a
way not seen for many centuries. Strangely,
despite the Ralg’kril being the ancestral foes of the Mistweavers, they
played almost no role in the utter destruction of the hated kingdom of
blessed light – a deed which was almost entirely done by humans, many of them
former vassals of the Mistweavers themselves. On the other hand, nowadays it
seems that more “Dust fairies” than ever before are leaving their ancient
homelands, either individually or in small groups, and seeking their luck in
foreign lands, sometimes forced to swallow their dark pride when dealing with
populations that are repelled at the mere sight of the Ralg’kril who are
widely believed to be at least partially demonic. Culture and Values Ralg’kril
society is strict and merciless, viewed by some as a kind of “Dark mirror” of
Mistweaver society, though less complex and much swifter to decide and take
action. Ralg’kril legend claims that in the distant past, they had a high
king who ruled the princely houses and the craftsmen with iron fist, but his
throne in Khargratt was emptied thousands of years
ago, maybe after some great war against the Mistweavers. Since then, Khargratt is ruled by a council of ministers, high
priests of Rahl, the Ralg’kril incarnation of war, and master artisans. Outer
cities and provinces are ruled by war princes or noble-houses, frequently
waging wars against each other, moved by ancient animosities which can last
centuries and even millennia. The
concept of “House” or lineage plays a supreme role in Ralg’kril society,
surpassing even the En’miri and Mistweavers. Bringing honor to one’s house is
the leading value of their culture, and exile and expulsion, especially if
followed by erasing one’s name from his family lineage, can sometime be
considered a punishment worse than death. Frequently, such punishment is
followed by a strict prohibition on suicide – so that the punished individual
will continue to live and exile and suffer disgrace, ensuring that other
Ralg’kril will “watch and fear”. Such punishment can involve a risk for the
punisher as well, as the disgraced one, filled with hatred and bitterness,
might attempt to take revenge one day – but this is considered a part of
“accepted rules of the game”: a house leader or a house that cannot defend
itself from vengeance is not entitled to be called an honorable house. Ralg’kril
appreciate beauty, although their art and architecture are much simpler and
darker than those of the Mistweavers. To the Ralg’kril, beauty and efficiency
go hand in hand. They value strength, ruthlessness and prowess, though many
Ralg’kril see themselves bound to a strict, though sometimes cruel code of
honor. Their tradition vividly memorializes and sings about ancient wars, not
only against the Mistweavers, but also against nameless things that lurk deep
between the fiery roots of the mountains. Often, they expect nothing but merciless brutality
from their enemies (even exceeding their own ruthlessness) if they lose or
yield in battle. They value riches and shining gemstones – but mainly as a
tool to achieve power within their house and bring honor to their house
within their internecine struggles. Most
Ralg’kril follow an ancient religion which worship an entity called “The
Burning Shadow”, one of the Kahr’ril deities
according to tradition. Some Ralg’kril describe her as a formidable female
shadow surrounded by immense flames; other see her as the embodiment of “War”
or “War and honor”. She can manifest as either a female Ralg’kril or,
occasionally, a female human, always with glinting red hair in the color of
living flame, and wielding fiery weapons whose mere touch can melt hardened
steel. The
lady of burning shadow or simply “War” (“Rahl” in Ralg’kril tongue) is deity
of fire storms and destruction, but also associated with creativity and
primordial magic which bubbles from the great fires under the world. Her
blessing allows her priesthood and champions to summon or subdue ancient
creatures from the realm of fire, and use them to power the mighty forges
under the mountain; and her priests are believed to be able, at the height of
battle, to take a form of darkness and fire, then call and wield formidable
weapons made of living flame. Relations with other races The
Ralg’kril harbor deep hatred for the Mistweavers, whom they view as soft,
worthless slaves with arrogant pretensions of mastery who dare to deny the
Ralg’kril birthright as the heirs of the Kahr’ril.
Most of the Ralg’kril rejoiced when the Mistweavers kingdom fell, mocking the
fact that the Queen of Light ignored the tearful prayers of her “children”.
On the other hand, many Ralg’kril, especially those who venture outwards and
deal with the outside world, believe that the ancient war was already won and
that the remaining Mistweavers no longer pose a threat – there is no need to
harm them any further. Most
Ralg’kril tend to feel a traditional, somewhat amused disdain for other races:
The Ogres are nothing but overgrown monkeys, toying with magic they usually
can’t understand, and lacking the true powers of living flame; The En’miri
are no more than small, arrogant children whose creations cannot compare to
the ancient splendor forged beneath the fiery mountains. However, their
enchanted gems are of some interest: after the failed En’mirian raid on Khargratt, the Ralg’kril had dragged captured gem-bearing
priestess and En’mirian smiths to exploit their power and knowledge – though
most of the prisoners did not survive in the fiery darkness. Language The
language spoken by the “Dust Fairies” is called Ralgrit,
and very few non-Ralg’kril knows how to speak, let alone read the ancient
marvels written in it. Ralg'kril Names Many
Ralg’kril names are derived from terms of significance in their culture, in a
manner that seems somewhat similar to the sacred words which are frequently
employed in Mistweaver names:
A Ralg’kril name will often be built from one of those word, with
the addition of a prefix or suffix
Sometimes,
when a name is starting with a prefix, female names get an additional suffix
in the form of “E”: For example, “Ingrat” can also
become “Ungrate” (with a pronounced ending vowel). This
phenomenon is most common in names starting with prefixes which are identical
to males and females, like “Nor”. Common male names: Grator, Angrat, Algrat, Norgrat, Rungor, Anrung, Alrung, Norrung, Gralor, Angral, Elgral, Norgral, Rador, Anrad, Alrad, Norrad, Krator, Ankrat, Kratal, Norkrat, Lirgor, Anlirg, Lirgal, Norlirg, Sormor, Ansorm, Sormal, Norsorm, Common female names: Gratorl, Ingrat,
Elgrat, Gratel, Norgrate, Rungorl, Inrung, Elrung, Rungel, Norrunge, Gralorl, Ingral, Elgral, Norgrale, Radorl, Inrad, Elrad, Radel, Norrade, Kratrol, Inkrat, Elkrat, Kratel, Norkrate, Lirgorl, Inlirg, Lirgel, Norlirge, Sormorl, Insorm, Sormel, Norsorme. Surnames Surnames can use the same syllables
used to form private names, and will mostly make use of the full word and not
its shortcut which is used for the private name. Sometimes, it will follow by
suffixes with significance of their own. For example: Rynlirgre
= the battle in the ashen field. A
special “house prefix” will be added before the surname, hinting the
significant of the house: Kahr =
celestial (used for a house of princes) Narat =
A house of craftsmen or artisans, Korg = A lineage of warriors or another
important family (used as some kind of default to honorable address to a
family) Therefore,
the full name of Prince Anrung can be Anrung Kahr-Rynlirgre, or in a
shorter but still respectful address: “Kahr Anrung”. The
full name of the well-known sword crafter Radel can be Radel Narat Nrgralde (meaning: “A song of metal ringing on the
anvil”), or in short: “Narat Radel” On the
other hand, the adventurer Norrung from the mostly
commoner family of Sormarg, will be called: Norrung Korg Sormarg, or Korg Norrung. Some
might just call him Norrung Surmarg,
which is considered an insult (unless used by a Ralg’kril from a much higer status): every Ralg’kril house, as simple as it can
be, has its own pride. |
Back to the index of the
English version | Back to the index of the
Kiern Vale guide
Created and edited by Gideon Orbach (2017) ©
All rights reserved. Commercial use and/or any profit-making purpose is
strictly prohibited without explicit permission from the creator, in writing
and in advance. Noncommercial/personal use with no profit aim is allowed (and
even recommended!)