Kiern Vale Handbook
Chapter 2: The Races of Melestra
Prologue | Introduction | En'miri | Far'lil | Gurg | Mistweavers | Ogres | Ralg'kril
Gurg
Race type:
Demi-Humans Lifespan:
45-60 years Average height:
1.3 – 1.35m (both males and females)
The
typical Gurg head is round, with relatively large and slightly pointed ears;
the eyes are larger than those of humans, with a wide range of colors – from
black and brown to green and blue, and sometimes even shades of orange and
yellow. The eyes are protected with a moisty and crusty eye-crumb that can be
pulled from above. The nose tends to be large and bulbous in shape, and the
mouth is relatively wide. The teeth are similar to human teeth, albeit a bit
small; the tongue is long and frequently bluish in color. The
hair of most Gurg, both males and females, tends to be long, tangled and
loose; most commonly its colored black, but it can range through black-blue
or black-green, to deep green or blue.
The
Gurg, however, believe their vocal qualities are superior, in ways that none
of the larger, crude-eared races cannot appreciate – especially when it comes
to the courting melodies, or their traditional, wonderful moon-choirs. Gurg
are vulnerable to extreme dryness, and feel strong need for at least some of
their skin to remain exposed to air. Therefore, most of them despise garments
that cover the entire body, such as plate armor or full robes. Instead, they
prefer typical Gurg attire, which consisting of short pants and a crude
X-like undershirt or vest, woven out of coarse fabric made of swamp plants,
or else some simple fabric obtained from other races. Those “Gurg Garments”
had long become a mocking catchphrase among many humans and other races
(“Have you seen Thirnild’s dress? Very fashionable, just like a Gurg’s
undershirt!”) Many
Gurg forgo shoes, relying on their tough and strong toes to handle any
contact with the ground. If forced, they will reluctantly wear very simple
sandals. Origin and culture Scholars
believe the Gurg are not a natural race, but a breed created over 1500 years
ago, in magical experiments conducted by the great Ogre mages of the
Ur-Naarum empire, an era when the students of the legendary Wizard-Emperors
created many wonders: from rare magical stones to deadly monsters which were
used in the royal arena. It is rumored that the Ogre mages meant to create a
race of submissive servants, too weak to pose any danger to them – a task in
which they largely succeeded. The Ogres treated their newly created servants
with extreme cruelty. Among other practices, they killed any Gurg showing any
magical affinity. Consequently, up to this day, very few Gurg have the
ability to become pure spellcasters, especially mages. With
the slow decline of the ancient Ogre empire, many Gurg fled their former
masters or found themselves without ‘owners’. Then, they began to spread in
the various regions of Melestra, seeking safe settlements, as far as possible
from Ogre lands. As time passed, Gurg established small communities in lands
dominated by humans and other races preferentially layering in sites
bordering open water sources or swamps. Other Gurg preferred layering in the
outskirts of the sprawling human cities, in impoverished slums, the
ramshackle dwelling sprawling around large marketplaces, and so forth. Most
Gurg dwell in communities led by a large elder female, called “The Great Egg
mother”. The
rule of the Great Egg mother is absolute, enough to claim any Gurg males she
fancies, or drive out any Gurg who raises her ire. She is the center of the
traditional “Moon Choir”, and has the last world on any dealing with other
races. Most of the community members are obliged to turn over to her of the
lion's share of any income they earn from work, barter or adventuring. The
Great Egg mother is the only female permitted to lay eggs, usually many
dozens at once. However, only few of those eggs are fertile, greenish-brown
or greenish-purple with an elliptic shape. The rest are infertile and in the
size of a small bead, though it can bear many strong, distinctive colors.
Their shells can later serve various purposes in the Gurg community: essences
which are used in the brewing of a powerful tea unique to their race;
material for dyes, and even children’s toys and lucky charms. Gurg believe
that wearing a charm made from an infertile egg which was laid in the same
clutch as the egg from which the amulet wearer emerged, it will bring him
special good luck. The typical Gurg does not know who is father was, and it
is considered utterly unimportant. Other
Gurg females in the community can suffer the iron hand of the Great Egg
mother, especially if they are strong willed and independent. Laying fertile
eggs is a crime resulting in immediate banishment. For this reason, many of
the Gurg adventures or wandering merchants are young females, seeking to make
their own way to wealth, power and connections, that might enable them to one
day found a community of their own, and become Great Egg mothers
themselves. Some
Gurg, however, have grown tired of traditional community life, and wish for
no Egg Mother to rule over them. Those individuals tend to live within human
or demi-human settlements either on their own or in small groups. Sometimes,
a male and a female even imitate the monogamous couples typical of human
societies. Such Gurg who even (heaven forbid!) know who their father was, are
often scorned by community Gurg, and called with derogatory terms like
“Daddy’s egg” or “City egg”. Religion and values The
Gurg are pragmatic beings, accustomed to looking from below and try to
survive. Most of them have no religion or any high regard for divine
entities. Instead, they highly value luck, and sometimes even tend to
anthropomorphize it (“Granma luck”). Gurg are fond of various lucky charms of
many different types. Any self-respecting Gurg tends to carry at least three
or four charms at all times. Though
many Gurg actually work for a living, from the weaving of crude fabrics and
ropes, brewing potions, cooking and so on, they are nonetheless looked down
by most other races; Still, their presence at the outskirts of human
settlements or nearby pools and swamps is usually tolerated, and even humans
who despise them are quick to visit their rude stalls when in need of various Gurg-made items. The
Gurg, notwithstanding their inferior social and material position in human
society, firmly believe that it is they who are the most intelligent race,
precisely because they know how abase themselves and bend with the wind when
necessary. They can thereby survive storms that will break the overly proud
and tall races. Gurg view En’miri and Mistweavers as tasteless and arrogant,
often cruel and dangerous (though it is both challenging and amusing to
deceive and make a laugh out of them). They value the Far’lil slightly
higher, mainly due to their connection with nature and down to earth
approach; and they fear the Ralg’kril and their tendency to erupt from the
scorching fires in which they came. Gurg
reserve their greatest hatred and loathing to the Ogres – though it will
never prevent them from flattering Ogres and crawling at their feet to
survive or turn a profit - if possible, they will get their revenge later,
with interest. Language While
some Gurg will pretend that they have some mysterious secret language, Gurg
everywhere have adapted the language of their larger neighbors. Their
ancestors probably spoke a broken low dialect of Ogre language; nowadays,
most Gurg speak a pidgin which is a mix of low En’mirin with remnants of
broken Ogre language and additional words from here and there, combined into
strange highly tonal speech. For game purposes, the mother tongue of a Gurg
character can be referred as low En’mirin. Gurg Names Personal
Gurg names are almost always composed of two syllables, each of them
containing three letters (and rarely four, with a double stop the beginning
like “Krig”). The usual syllable will contain a vowel of “I” or “U” in its
middle. Commonly used letters are “K”, “G”, and “M”. Example:
Rik, Rig, Yuk, Mug, Kik, Kim. Male names
will be composed of two different syllables, like: Rikmuk, Yukrig, Mugyug. Surnames and Titles: When
speaking with a Great Egg Mother, it is advised to use the title “Gru” after
her name (“Mugmug Gru”) Most
Gurg – aside from a few Egg mothers or individuals trying to mimic the
En’miri do not have a family name. The only relevant affiliation group is the
clan or community they belong to, which is referred to with the prefix “Gak”.
For example: a Gurg named Rukyug from the Krig clan which living in the still
water near the city of En’mirlor, can be addressed as “Rukyug Gak-Krig”
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Kiern Vale guide
Created and edited by Gideon Orbach (2017) ©
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