Kiern Vale Handbook

 

Chapter 4: Kern A-Thel – The lands of house Kor-Om'thel

 

Prologue | Landscape and Important Locations | Local Population | Recent History | Characters

Organizations | Background of Player Characters |Expansions of Further Information

 

 

Landscape, Important Locations, and passes into the region

The bare heights of the Kern A-Thel region overlook the lush expanse of the Kiern vale. This rocky land consists of steep cliffs and wind-battered, sparsely wooded rock formations, overlooking deep canyons, with wagon trails winding through them. These narrow trails feed into the old Imperial Road, which laboriously ascends through sharply angled switchbacks towards the towering ridge of the Karansil mountains, whose snow-covered peaks visibly loom to the east.

 

 

The Karandon Falls

In the southern part of the region, the immense Karandon Falls cascade down from the mountain heights. There are three tiers of falls, with the uppermost one plunging directly from the ancient forest of Mag Eglor, dividing the southern part of the region into three plateaus that become wilder and colder as one ascends.

The roiling waters beneath the falls sustain small villages as well as seasonal fishing camps, many of whom are quite poor and occasionally suffer attacks from wild tribes or monsters from the higher plateaus.

As winter approaches, many of these villagers abandon their settlements and migrate below the lower falls—or to the relative security (but also the hardships, and often condescension) of the larger walled towns.

 

 

The Imperial Road

Not far from the pool where the lower falls plunge into Kiern vale and the Karandon Stream, a tributary of the Kierna River, the ancient Imperial Road diverges from the riverbed and heads north.

Even after the Great Shattering, the road still accommodates heavily laden cargo wagons. The road gradually ascends along the ridge's foothills and then turn eastward where the ridges become taller and steeper.

The road continues towards the lord's castle and the adjoining town alongside it, and towards the mountains beyond, winding around the rocks, passing here and there beneath an ancient bas reliefs carved into the rock face. The path is lit by scattered magical red lanterns, enchanted by ancient priestesses and fixed within crude copper rings.

 

 

The Lord’s castle and the Granite Courts

The regional lord's stronghold is situated three miles eastwards from the elbow of the road, where the mountain road twists eastward. It is built at the end of a small, narrow valley branching off from the Imperial Road.

The Kor Omthel Dynasty is known for their traditional affiliation to the Gray Reflection. Hence, they are heavily influenced by the events in the Principality of Orm'thriel, where collateral lines of the Kor Omthel dynesty reside – thus, making the situation in the Granite Courts more sensitive and dangerous than ever before. The castle is nestled against a mighty rock cliff, and its two imposing stone towers are visible from afar.

 

Within the small valley beneath the castle stretches the town of "Granite Courts": three tiers of ascending stepwise towars the catle. Residences and workshops are carved into the cliff faces separating the plateaus, while several marketplaces occupy much of the lower Plateus surface.

The Granite Courts serves as the trading hub for miners and ore traders descending from the heights of the Karansil Range, to bring their goods to the Kiern Vale. Here, they display their merchandise and negotiate with local traders and artists who have set up shops here. It is known to be dim and dark most hours of the day (even in summer!) due to the cliffs looming overhead and the mist often hovering over the entire area. Tolls levied on the trade of ores and minerals and the wares local craftsmen provide a significant portion of the local dynasty's income. It is one of the best places - perhaps the best outside the guild halls of En'mirlor - to buy not only raw minerals but also various metal or stone items, even magical weapons and jewelry.

 


The ancient battlefield of Lin Morlith

The east fork in the Imperial Road, after passing by the Granite Courts, continues to ascend beneath towering crags, passing between the somber stone mounds of the old battlefield of Lin-Morlith.

Here the rebels of the Gray Rose suffered a surprising and bloody defeat from the loyalists of the Blue Reflection, led by the Order of the Frost Knights (Karansiri). These loyalists halted the onslaught of the Gray Rose army with a barrage of rolling stones and arrows ablaze with icy flames.

 


The Dush’magor and the Frozen Stairs

Far above the mounds of Lin Morlith and the almost vertical crags rising predominantly from the north, but also south of them, majestic peaks looms, crowned with ancient and imposing stone columns known as Dush’magor. These are likely remnants of a non-human civilization - attributed to the Dush’m: ancient and less developed relatives of the Ogres, who according to legend once wielded nature's magic. These remnants can be seen from a great distance, especially on days when the mist is lessened.

Further to the east, The Imperial Road ascends up to the Karansil Ridge at the "the Frozen Stairs." Here, the road is flanked by two giant statues, nearly fifty meters tall. These statues depict the legendary battle of War Lady En'lanir (pronounced Enlahnir by the men of the mountains) Tahl-En'lind - known primarily by her moniker: "The Ice shard". Her statue faces a statue of a Gartharon demon, which snarls and bares its teeth – while the famous war lady plunges her magical sword straight into the monster’s chest. Those two gigantic statues, locked in eternal combat, loom high above the road. The statues and an ancient inn carved deep into the rockface beneath the statue of the war lady, aptly named "The Ice Shard Inn," mark the boundary between the Kiern Vale and the Karansil Ridge.


 

 

Mag-Eglor

An ancient, dense, hard to reach and even more difficult to traverse forest that covers the south-eastern part of the region, above the magnificent waterfalls of Karandon. The ancient giant trees dominating the eaves of this forest form a unique habitat for strange creatures and rare animals. The only routes leading to it are treacherous mountain paths, fraught with danger from bandits, savage human tribes, and even monsters. Few people dare approach this forest, and rarer still are those prepared to venture into its dark heart, claiming it swarms with evil spirits and particularly deadly monsters. According to local legends, in the distant past, bizarre creatures lived there, including powerful shape-shifters, and holy men secluded themselves within it. A poetic and somewhat different version of the story appears in the "First Cantos" of the shepherds of the Tolo Valley recounting the mythical origin of Tolo’s forefathers, before they migrated into the valley that bears their name.

Recently, some of the lord’s men, influenced excessively by the teaching of the Grey Scholars from the Orm'thril Principality, have begun to claim that the evil spirits in the forest are nothing more than shamans of the the fiendish ape-like Gabbutu, who may already be weaving plots on how to harm the Lord’s castle and defile his noble bloodline with their wicked sorceries.

 

 

 

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Created and edited by Gideon Orbach (2017) © All rights reserved. Commercial use and/or any profit-making purpose is strictly prohibited without explicit permission from the creator, in writing and in advance. Noncommercial/personal use with no profit aim is allowed (and even recommended!)