Beginner Player’s Handbook

Melestra's core rulebook for new players

 

Introduction

 

 

The Beginner Player’s Handbook is the basic player’s rulebook for the world of Melestra. This book presents the core rules of the game system created specifically for the Melestra setting, in a form designed to introduce players to the system and allow play with characters of levels 1–5.

The more advanced parts of the system—including rare races, more complex character classes, special optional rules, and spells, abilities, and magical items intended for higher-level play—can be found in the Advanced Player’s Rulebook, as well as in the draft version of the Complete Rulebook available on the Melestra website.

It is recommended to use this book together with the Kiern Vale Handbook, which provides a general introduction to the campaign world while focusing on a region suitable for beginning characters.

 

 

What Is Melestra? Who Is It Intended For?

Melestra is an imaginary high fantasy world and setting, designed primarily for tabletop role-playing games.

The world of Melestra is a dark and dangerous place, two generations after "the great shattering": a catastrophic disaster that devastated large portions of it, almost obliterating a once glorious (or oppressive and cruel, depending on who you ask) En'mirian empire.

The empire was ruled by the 'Four eternal reflections': powerful priestesses who lived for centuries and presented themselves as manifestations of the celestial En'mairy - sentient gemstones and beings of immense power from another dimension.

Today, remnants of the empire struggle for existence in a completely changed world, facing new forces as well as old rivals or former subordinates who remember the old rule - and not for the better. Danger lurks everywhere; many areas in the world are still reeling from the destruction and horrors unleashed during the Great Shattering, as rival nations and races fight each other for the remaining habitable lands.

 

 

The Melestra Game System

The game system of Melestra is a d20-based system. For those familiar with Dungeons & Dragons and similar systems, many of the basic concepts (such as Hit Points, Armor Class, and others) will be quite familiar, although their exact interpretation is not necessarily identical to the way they appear in those well-known systems.

However, the Melestra system differs from more familiar systems in a number of important ways, most notably:

      The system is designed to grant players a high degree of flexibility and agency, particularly in the creation and development of characters. Every choice has meaningful consequences—not only in terms of the abilities a character gains, but also the abilities they choose to forgo. Every character class, including the most “basic” ones, can be developed in multiple ways, resulting in very different characters.

      The combat system is not based solely on “standing and striking” until one side runs out of Hit Points, but also incorporates a wide range of parrying, defensive, and maneuvering abilities. In Melestra, “sacrificing” a hand in order to carry a shield means far more than gaining a small bonus to Armor Class.

      The Melestra system—both in character creation and during play—supports the development of a deep background, strong connections to the game world, and character traits that encourage immersive, long-term roleplaying.

      The Melestra system strongly supports (though does not require) the use of item-crafting talents of many kinds—from forging swords to creating scrolls, and even glasswork and engineering—and includes a complete framework for using, improving, and gaining benefits from these talents.

 

 

Who Is the World of Melestra Intended For?

The world of Melestra is suitable for anyone who wishes to experience roleplaying games, although some familiarity with the world of roleplaying games and its basic concepts is recommended.

Melestra is intended for players and Dungeon Masters who seek a complex, living campaign world, rich in background and history—one in which player characters are part of the world itself, rather than “superheroes” around whom the entire world revolves.

In Melestra, characters will gain power gradually, yet combat will always remain complex and dangerous, involving real risk to the player characters. Even as characters gain levels, the world will always contain ancient and powerful creatures capable of crushing them. Failure, and even the death of player characters, is always a possible outcome—although careful and skillful play can greatly reduce the chances of such a disaster occurring.

 

 

 

Back to the index of the English version | Back to the index of the Beginner Player’s Handbook.

 

Back to the Hebrew version of the website

 


Created and edited by Gideon Orbach (2017) © All rights reserved. Commercial use and/or any profit-making purpose is strictly prohibited without explicit permission from the creator, in writing and in advance. Noncommercial/personal use with no profit aim is allowed (and even recommended!)