Beginner Player’s Handbook

Melestra's core rulebook for new players

 

Introduction To Character Creation

 

 

In Melestra, a character is defined by five different variables that together shape the character. Each of these receives a priority rating ranging from A (highest importance) to E (no importance). These variables become the character’s strengths and weaknesses, determining how exceptional—or how limited—the character is in each of them.

Because characters in Melestra are not created as “superheroes,” it is impossible to excel or be truly exceptional in every area. Players must therefore decide which areas to invest in in order to make their character relatively strong or distinctive, and which areas to leave less developed.

 

The five variables, or “priority categories,” that every character must rank are: Attributes, Race, Class, Talents, and Wealth and Social Status.

 

 

1.1: Choosing and Ranking a Character’s Priority Categories

Each player receives 10 points, which may be distributed among the different categories according to the following table:

 

Rating

Description

Cost (points)

Notes

A

Highest Priority

4

No more than one per character

B

Important

3

C

Average

2

D

Below Average

1

E

Poor / Negligible Priority

0

No more than two per character

 

The most common distribution is A, B, C, D, E, but this is by no means the only possible option.

Other possible distributions include:

 

B, B, C, D, D

A, B, D, D, D

A, C, C, C, E

B, B, B, D, E

A, B, B, E, E

C, C, C, C, C

 

Tip: Plan ahead and consult with the Dungeon Master about the character you wish to create and what is required to achieve it. This will help you obtain the best possible result and determine where you must invest your priorities—and where you do not.

 

 

1.2: Explanation of the Different Priority Categories

 

Attributes

Attributes—ranging from Strength and Dexterity to Wisdom and Charisma—are what distinguish an ordinary person from characters capable of surviving difficult challenges of many kinds. The more you invest in the Attributes category, the more points you will receive to distribute among your attributes. Alternatively, if you prefer to rely on luck and roll your attributes, a higher priority in this category grants you more—and higher—dice rolls to determine them.

The attributes, their effects, and the methods used to determine a character’s attribute scores are explained in detail in Chapter 2.

 

Race

Most inhabitants—and most adventurers—of Melestra are ordinary humans. Characters who do not invest in the Race category may choose only human races considered native to the starting region of Melestra. The more you invest in Race, the more options become available, allowing you to play demi-human characters from rarer and more distinctive races.

A brief description of the different races can be found in Chapter 3.

 

Class

Warriors are the most common class in Melestra, and most adventurers possess no magical abilities. Therefore, if you wish to play a Warrior, you will not need to invest points in the Class category. To play a Rogue, a small investment is required. Spellcasters, and especially Priests, are rare and require a greater investment. The different classes, including their basic statistics and starting abilities, are described in detail in Chapter 4.

Combat Maneuvers, special abilities, and spells for levels 1–5 are described in Chapter 15 (Combat Maneuvers) and Chapter 16 (Spells).

 

Talents

In addition to the combat abilities granted by the various character classes, the world of Melestra contains many talents that characters may learn. These range from simple abilities—such as improved Athletics for dodging falling rocks and traps or running faster—to talents for finding, disarming, and even constructing traps; deciphering ancient codes; mining ore from rock or skinning slain animals or monsters; and all the way to powerful crafting talents that allow the creation of magical items.

Characters who do not invest in the Talents category will begin play with only a handful of basic talents. Those who assign it a higher priority may start with a larger number of talents, including the option to select rare and special talents. The different talents—and the rules for choosing them during character creation—are explained in detail in Chapter 5.

 

Wealth and Social Status

An adventurer may be the son of an important noble, just as easily as the son of a beggar or a penniless wanderer. The former might begin the game with all the equipment appropriate to his class, of excellent quality, and perhaps even a minor magical item, while the latter may start with little more than worn leather armor and a rusted short sword, or a staff in poor condition.

Players who invest in Wealth and Social Status will not only begin the game with better equipment and a respectable sum of money, but will also be able to create a background and family belonging to a higher and more influential social standing.

The effects and options that stem from Wealth and Social Status are explained in detail in Chapter 6.

 

 

P215#y1

 

 

Examples of Priority Rankings

 

Player A wishes to play a Warrior from an ancient En'mirian noble house. Since the En'miri are one of the human races, and the desired class is Warrior, the player may completely neglect the Race and Class categories and assign both of them a rating of E.

However, the player wants the character to come from an important noble family, and must therefore assign a rating of A to Wealth and Social Status. This leaves the player with the Attributes and Talents categories to assign. Since only 4 points have been spent so far, the player may assign B (3 points) to each of them.

 

 

Player B wishes to play a Mistweaver Paladin. Since Mistweavers are a relatively rare and unusual race, she must assign a rating of B to Race. To choose the Paladin class, she must also invest B in Class.

The player decides that her character fled the fall of the Mistweaver Kingdom with almost nothing, and therefore assigns D to Wealth and Social Status. As a result, the character will begin play with partial equipment of poor quality, and no more than a handful of coins.

The player has now spent 7 of her 10 points. If she wishes her character to know how to forge swords (a crafting talent that requires at least B in Talents), she will have no points remaining, and her Attributes will be particularly low (E).

 

 

 

 

Back to the index of the English version | Back to the index of the Beginner Player’s Handbook.

 

Back to the Hebrew version of the website

 


Created and edited by Gideon Orbach (2017) © All rights reserved. Commercial use and/or any profit-making purpose is strictly prohibited without explicit permission from the creator, in writing and in advance. Noncommercial/personal use with no profit aim is allowed (and even recommended!)